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by slalomskiing
946 days ago
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I went through this and switched from web dev to being a graphics programmer at a game studio Personally I think LearnOpenGL is still the best tutorial series if you want to work on game rendering engines Just because it covers a ton of different topics from beginner up to advanced all in one series. You go from scratch all the way up to implementing deferred rendering and a full PBR implementation If you understand all of those tutorials you have a pretty good baseline for how modern game rendering works (minus ray tracing) In terms of getting a job though the modern APIs are highly desirable |
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so would you say a LearnOpenGL-esque renderer for Vulkan is still a good portfolio piece to showcase your experience as a graphics programmer? I'm middle/early senior level in terms of experience but still want to do graphics programming one day. Market right now seems pretty dire, but I want to spend 2024 on something so maybe something bites in 2025.
But I'm not sure if I should focus on fundamentals and work in Vulkan (I've done toy renderers in OpenGL so I'm well learned in the pipeline already) or instead specialize and try to showcase something in Unity/Unreal. I vastly prefer the former since my long term goals involve de-coupling from the big middleware engines, but alas. I need to appeal to employers.