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by Philpax
934 days ago
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+1. I’m looking forward to it becoming more commonplace as Apple get Vision into more hands - communicating in XR is way less fatiguing for me as there’s more spatial cues and body language. You can look at the speaker, it’s easier to tell when you can butt in, you can split off easily, etc. It’s much closer to the feeling in chatting in person. I just hope Zuck doesn’t continue to make it look unpalatable - that’s why I’m hoping Apple will build a consumer-acceptable solution that will force Meta to get their act together. |
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I've done some pilots with serious VR meeting software like Arthur and Spatial (before they reinvented themselves as a "generic" metaverse tool). It's not for every call, no. But for the more proactive brainstorming / whiteboard session it's great. Especially as devices start having more sensor for body, face, eye tracking. You really feel like you're with the others. Really great option to replace a long flight you were going to make for a half-day workshop. So much more better than a zoom call. The detractors often point at the poor legless avatars but in my opinion that's something that gets forgotten quickly as you actually start communicating.
It's really hard to actually make people start using it though. And yes Zuck is burning way too much money on the wrong things. After all those billions Horizons still looks worse than VRChat, I mean really, how much did they spend? Can't be more than a few million.