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by CM30 938 days ago
Yeah these anecdotes are great. One of the ones I found amusing was how the windmills in Perfect Dark were reskinned autoguns/turrets, presumably to implement the movement aspect more easily.

As a result, if you get too close to it with cheats or glitches, the whole windmill will turn and fire at you:

https://www.youtube.com/watch?v=r00LITqBDEg

Also Fallout 3's train mechanics, which were implemented as a piece of wearable armour:

https://www.pcgamer.com/heres-whats-happening-inside-fallout...

And the Ascend ability from Tears of the Kingdom was a developer tool that got repurpose into an in game ability when they realised it'd make the caves much more convenient/enjoyable to navigate.

https://www.gamespot.com/articles/zelda-tears-of-the-kingdom...