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by oktwtf 941 days ago
My only experience with Mercurial was in game development. What’s used these days in arenas where large file versioning is needed?

I think the ultimate answer is maintaining an asset stack containing files that allow for inherit diff chunks or however that might be described.

4 comments

Yeah, my understanding is that it's pretty universally Perforce in game dev. For them it's the large file versioning. I work at an ASIC firm and we similarly use Perforce; to some extent for the large file versioning, and to some extent for other general scale benefits.
I've only used SVN and Git and I'm almost 20 years into my career at this point so I know nothing of these others but my game dev friends all use Perforce. I couldn't tell you a single thing about it though.
Git LFS is supported by most hosts these days. It's "fine".
There's gitLFS but it requires some discipline to use.