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by __jonas
942 days ago
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Interesting! I am not too annoyed by the coordinate system with flipped y-axis, but I understand that other graphics APIs handle it differently, the vertical-first order I really don't get though. Out of curiosity, I just briefly looked at the OpenGL 1.0 specification from 1994 [1] and it seems it is also taking coordinates in the order (x,y), I wonder why CSS then decided to go the other way. [1] https://registry.khronos.org/OpenGL/specs/gl/glspec10.pdf |
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