|
|
|
|
|
by orbital-decay
944 days ago
|
|
That's not the expectation at all; a lot of work is being done to make it run on underpowered hardware. SD in particular runs on a 8-years-old potato, albeit slowly and with limitations, despite originally barely fitting into 10GB VRAM. >A theoretical nice thing about Krita and art in these past decades was that you could be an 18 year old with some ok drawing skills, a thinkpad, a secondhand wacom tablet and a version of krita You never needed a computer for that, just a pen/pencil and paper. For digital painting in particular though, that only became possible in the recent years. Free digital painting software sucked until recently, so 20 years ago every 18 years old just pirated commercial software. And drawing tablets only became cheap and good after Wacom battery-less patents expired (alternatively, with the advent of iPads with pens that a lot of parents bought for their kids, and cheap drawing software in the App Store). I'm not even starting on 3D, which always required beefy hardware. Tinkering with Maya/3DSMax/Lightwave in early 2000s required a really powerful gaming PC. These days you can at least rent a powerful GPU for peanuts to run the AI model. |
|