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by account42 939 days ago
> Despite it's popularity, Half-Life is a delicate property in the sense that the story hinges on a lot of unknowns that are not revealed straight forwardly, similarly to LOST, the lack of detail stokes that mystery to the audience's delight, because they know there will be a big payoff that explains these mysteries at the end of the tunnel. That's a lot of pressure for the writers room @ Valve, especially so considering the development process of the game engine/assets itself.

They have noone else but themselves to blame for writing themselves into a corner. LOST is another example why you should absolutely not write a Mistery without knowing how it plays out before releasing the first part. Most importantly, it does not excuse their shitty cummunication about the development status of Episode 3 - to this day they have not formally acknowledged its cancellation. And all the vague hints at a sequel throughout the years which amounted to nothing are just abusive. Any hack can use the unknown with a promise of a future reveal to lure an audience but if you don't even have what you promise to reveal yourself then you are not better than a snakeoil salesman. Selling a promise you don't know you can keep is a scam, simple as.

Although with valve specifically I don't even believe that they couldn't manage to tie the story up but rather that they can afford not to - because they have found a more profitable business in selling other people's games as well as a few gambling simulators of their own rather than making single player games themselves. That alone would be sad but at least understandable - what's less OK is gaslighting their fans instead of coming clean about their plans.

> As long as I live to see the end of the narrative, I'll be happy. If not, then valve pls fix.

Good for you but many fans have died waiting for a sequel. Many more have moved on.