Interactivity changes things. A lower frame rate can also make input feel less snappy, which is obviously something you don't run into in film. The frame rate in a film is constant, so there are no variations or drops as there are in rendered games. Those drops and variations can be more noticeable at lower frame rates, even if they don't affect playability in a simulation game the same way they would in a fast-paced shooter.
Films also naturally have motion blur which makes fast movement look softer and less jerky even at relatively low frame rates.
With that said, frame rates being around 30 probably shouldn't really be that big an issue in a simulation game. People who are used to faster frame rates will notice the difference -- again, games are different than film -- but it shouldn't be that big a thing.
But it's worth noting that if those are the figures people get with new high-end systems, that probably means reasonable but less high-end or slightly older systems will have to settle for even less, to a point where performance could actually be an issue.
Interactivity changes things. A lower frame rate can also make input feel less snappy, which is obviously something you don't run into in film. The frame rate in a film is constant, so there are no variations or drops as there are in rendered games. Those drops and variations can be more noticeable at lower frame rates, even if they don't affect playability in a simulation game the same way they would in a fast-paced shooter.
Films also naturally have motion blur which makes fast movement look softer and less jerky even at relatively low frame rates.
With that said, frame rates being around 30 probably shouldn't really be that big an issue in a simulation game. People who are used to faster frame rates will notice the difference -- again, games are different than film -- but it shouldn't be that big a thing.
But it's worth noting that if those are the figures people get with new high-end systems, that probably means reasonable but less high-end or slightly older systems will have to settle for even less, to a point where performance could actually be an issue.