| > ignoring decades of programming language True, and because of this, the language can be learned over a weekend or during onboarding, new hires can rapidly digest codebases and be productive for the company, code is straightforward and easy to read, libraries can be quickly forked and adapted to suit project needs, and working in large teams on the same project is a lot easier than in many other languages, the compiler is blazing fast, and it's concurrency model is probably the most convenient I have ever seen. Or to put this in less words: Go trades "being-modern" for amazing productivity. > It always feels like a regression when switching from rust to go. It really does, and that's what I love about Go. Don't get me wrong I like Rust. I like what it tries to do. But I also love the simplicity, and sheer productiveness of Go. If I have to deal with the odd nil-based error here and there, I consider that a small price to pay. And judging by the absolute success Go has (measured by contributions to Github), many many many many many developers agree with me on this. |
> code is straightforward and easy to read
I have to disagree. I don't want to read 3 lines out of four that are exactly the same. I don't want to read the boilerplate. I don't want to read yet another abs or array_contains reimplementation. Yes it's technically easy to read, but the actual business logic is buried under so much noise that it really hinders my capacity to digest it.
> the compiler is blazing fast
much agreed, that is my #1 pain point in rust (but it's getting better!)
> and it's concurrency model is probably the most convenient I have ever seen
this so much. this is what I hate the most with go: it pioneered a concurrency model and made it available to the masses, but it has too many footguns imho. this is no surprise other languages picked channels as a first class citizen in their stdlib or core language.
> Go trades "being-modern" for amazing productivity.
I don't think those two are incompatible. If we take the specific point of the article, which is nil pointers, Go would only have to import the sum types concept to have Option and maybe Result as a bonus. Would this translate to a loss of productivity? I don't think so. (oh and sum types hardly are a modern concept)
Also, there may be a false sense of productivity. Go is verbose, and you write a lot. Sure if you spend most of your time typing then yes you are productive. But is it high-value productivity? Some more concise languages leave you more time to think about what you are writing and to write something correct. The feeling of productivity is not there because you are not actively writing code most of the time. IIRC plan9 makes heavy use of the mouse, and people feel less productive compared to a terminal because they are not actively typing. They are not active all the time.