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by play_ac
937 days ago
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>colorspace conversion, scaling There's a lot more than that. Please consider installing the latest version of VLC or something like that and checking all the available post-processing effects and filters. These aren't "fancy animations" and they're not rotating 3D cubes, they're basic features that a video player is required to support now. If you want to support arbitrary filters then you need to use the GPU. All these players stopped using XV ages ago, on X11 you'll get the GPU rendering pipeline too because of this. I don't really see what's the point of making these condescending remarks like trying to suggest that everyone is stupid and is only interested in making wobbly windows and spinning cubes. Those have never been an actual feature of anything besides Compiz, which is a dead project. |
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Anyway, discussing about this is besides the point, and forgive me from the rant above.
If you really need GPU video filters then the GPU is obviously going to be the best way to implement them, there's no discussion possible about that. But the entire point of TFA is to (dynamically) go back to a model where the GPU is _not_ in the middle. And that model -- sans GPU -- happens to match what Xv was doing and is actually faster and less power consuming than to always blindly use the GPU which is where we are now post-Xv.