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by wlesieutre 949 days ago
> > astounding amounts of work on inside-out tracking to make it work within latency and power budgets with sufficient accuracy

> That was Valve, not Meta.

When did Valve make a headset with camera based tracking instead of setting up lighthouses all around the room? Their tracking that I'm aware of is all about the timing of light flashes sweeping across light sensors, it would be totally useless on Meta's self-contained headsets.

> > foveated rendering

> That was a waste of time.

If you're trying to sustain non-barf-inducing framerates on a mobile processor this seems useful to me?

1 comments

Have you ever tried foveated rendering? I find it to be significantly more uncomfortable than low framerates.
I have a Quest 1, so yes, games that use it look terrible outside of the center area (including text being unreadable). If you want to look at something you have to turn your head and face toward it, since there's no eye tracking to move the high detail area around. It's not great.

But the alternative is the games wouldn't sustain acceptable framerates, so I'll take that tradeoff. I'm not saying it looks good, but it's running on a Snapdragon 835 so you do what you have to.