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by wlesieutre
949 days ago
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> > astounding amounts of work on inside-out tracking to make it work within latency and power budgets with sufficient accuracy > That was Valve, not Meta. When did Valve make a headset with camera based tracking instead of setting up lighthouses all around the room? Their tracking that I'm aware of is all about the timing of light flashes sweeping across light sensors, it would be totally useless on Meta's self-contained headsets. > > foveated rendering > That was a waste of time. If you're trying to sustain non-barf-inducing framerates on a mobile processor this seems useful to me? |
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