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by fullshark
946 days ago
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They just happened to have the foresight to develop the most lucrative business model in gaming (owning the distribution platform) and Half Life 3 was the opportunity cost. They could have made a ton of money with that cliff hanger if they remained like every other game developer on the planet, instead of a metric buttload of money. |
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But further, the skills to write a game are different from the skills to manage a game distribution system. It's not like by having the HL2 devs valve was squeezed for cash or resources to expand steam.