Hacker News new | ask | show | jobs
by mschuster91 943 days ago
> That capability is strictly less than the capability of most manual testers / QA staff, but it's a lot faster at it, and gets much closer to being exhaustive.

That's if you put the effort in to write good tests. When I look at the state of gaming in general, it's ... pretty obvious that this hasn't worked out. Or the GTA Online JSON debacle - I'm dead sure that this was known internally for a long time, but no one dared to modify it.

And even then: an automated test can't spot other issues unrelated to the test that a human would spot immediately. Say, a CSS bug causes the logo to be displayed in grayscale. The developer who has accidentally placed the filter on all img elements writes a testcase that checks if an img element in content is rendered in greyscale, the tests pass, the branch gets merged without further human review... and boom.

1 comments

We do actually have automated testing tools for that. https://bbc.github.io/wraith/ is one: see the write-up https://responsivenews.co.uk/post/56884056177/wraith or a contemporary interview https://source.opennews.org/articles/responsive-css-testing-... .

I get your overall point, though.