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by jon_richards
948 days ago
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> In Factorio, the meta you want to be searching for is "mixed belt" design, it seems. A more specific case is the "sushi belt" where one belt balances multiple ingredients while looping around on itself. Sometimes they just accept new items in a fixed ratio, sometimes they can actually rebalance if disturbed. This is my favorite https://www.youtube.com/watch?v=7Gt5Zx0bsOQ While that one uses the in-game circuitry logic, the Factorio forum has a "circuit-free" section https://forums.factorio.com/viewforum.php?f=202 And my favorite fun fact: The "fish" object in Factorio is a useless joke item, but because it isn't used by anything, it's sometimes used as a null value, a flag for when a belt has completed a full loop, or a debugging tool. https://forums.factorio.com/viewtopic.php?p=544302#p544302 |
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1. Fish is a crafting item for spidertron, it's not completely useless. 2. In multiplayer, the standard null-value item is the deconstruction planner (which is a big red square). I guess some people might use fish, but I've never seen it. It helps that deconstruction planners are free, nowadays, if you click the red button at the bottom-screen UI. 3. Fish is incredibly useful for fighting in early-game - if a nest won't stop bugging you, just go to the nearest pond, grab a few dozen fish, and you're basically invincible for a few minutes as long as you spam fish whenever you reach low health. Make sure to bring extra pistol ammo though, otherwise killing the nests will take ages (you can melee them to death but it deals even less damage than pistols).