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by araes
948 days ago
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Superficially examining the Clos Network article, if Factorio is amenable to creating such networks, then it seems like it would be possible to create some of the simpler neural network designs, such as shown here: [1] Maybe having something like a weighting of the resource density arriving at a certain location to change the output? From the mechanics I can see here [2] it looks like Mergers / Un-Mergers and three belt speeds could probably do density weighted decision making. [1] https://www.asimovinstitute.org/wp-content/uploads/2019/04/N... [2] https://wiki.factorio.com/Belt_transport_system#Splitters |
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