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by pixelbyindex
949 days ago
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I don't have any insight into training GPTs, so I have to ask, what was this assistant trained on? I could imagine any combination of - Official documentation - Official Source code - Repositories on Github/other VCS solutions - Blogs / Tutorials Also, does it emphasize GDScript vs C# or is it intended to be impartial? I have really been wanting to train one myself but haven't had the time to look into how these specific GPTs are trained |
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I asked it what the knowledge base provided consists of:
> Understood. My knowledge base consists of comprehensive and detailed documentation related to the Godot game engine. This includes, but is not limited to:
> 1. *General Overview and Features of Godot*: Information about the engine's capabilities, architecture, and general use cases. 2. *Programming in Godot*: Guidance on scripting, including GDScript, C#, and visual scripting. 3. *Scene and Node System*: Details on how Godot's scene and node architecture works. 4. *2D and 3D Development*: Specifics on creating and managing both 2D and 3D games. 5. *User Interface Design*: Information on designing UIs within the Godot engine. 6. *Animation and Sound*: Details on implementing animations and sound in games. 7. *Physics and Collisions*: Information on physics engines and collision detection. 8. *Optimization and Performance*: Best practices for optimizing game performance. 9. *Exporting and Publishing Games*: Steps and considerations for exporting games to various platforms.
> If your question relates to any of these areas or anything specific to the Godot engine, feel free to ask!