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by flohofwoe
944 days ago
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You can get a simple WebGL2 WASM app down to a couple of kBytes, for instance this downloads 30 KBytes in Chrome: https://floooh.github.io/sokol-html5/clear-sapp.html (1.4 KB for the .html, 8.8 KB for the .js, 14.5 KB for the .wasm - and a whopping 5.5 KB for the 404 page returned by Github pages for the missing favicon - wtf...) The .js file is basically glue code between the WASM code and the browser runtime environment. Without the Emscripten "convenience runtime" you can also go smaller, but at a few dozen KBytes more or less it's pretty deep in diminishing returns territory. The C library is provided via MUSL these days (in Emscripten). But there's a small 'syscall layer' which is implemented in Javascript (basically if you want to run in the browser and access web APIs, at some point you need to go through Javascript). |
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