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by danShumway
954 days ago
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Krita isn't on the same level as Blender, but it's not on the same level as other Open Source projects either. I'd put it in the same camp as projects like Ardour, and arguably above projects like Godot (although I'm sure some people would debate me on that). It's an exceptional drawing tool that is well-suited for professional work and is headed in a really promising direction. It's got a couple of weaknesses (vector layers) but it really shouldn't be discounted as a professional-level tool. Unless you're claiming that Inkscape is in the same position and has gotten a lot better than the last time I used it, which :shrug: could be true, I don't know. I'm not trying to bash Inkscape here. |
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So the workflow I end up using for digital inks is: Open both programs, sketch in Krita, copy-paste the vector data into Inkscape, stroke->path, then use tweak tool to sculpt the lines. This adds line weight in seconds-to-minutes. Alternately, I can apply path effects instead of stroke->path, if I want a more programmatic design. If I want to paint, I can copy-paste the shape back into Krita.