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by dodyg 952 days ago
I was asking about Orleans integration. They are working on it (https://twitter.com/reubenbond/status/1724463381686686075).

I think it's a matter of time for Dapr stuff to be integrated. It is after all the first preview.

edit: here's more info about Dapr and Aspire

https://learn.microsoft.com/en-us/dotnet/aspire/reference/as...

1 comments

Orleans seems to have stagnated greatly past year or two. Someone raised this issue over a year ago(that only like one person was working on it and seemingly part time) and they swore it was still going to be getting resources and continuing R&D.

Fast forward to now and it's only bug and compatibility fixes. A shame cause reminders v2 would have been an amazing addition.

There were a bunch of new features added to Orleans in the past year, including Live Grain Migration, IAsyncEnumerable support, Cosmos DB & Redis providers.

I think workflows (durable async/await) are more useful than Reminders v2 alone (in some sense, workflows are Reminders v2), but an enhanced reminders system is likely part of that, as is the new log-structured storage system. The log structured storage issue discusses this: https://github.com/dotnet/orleans/issues/7691. We've been experimenting with a programming model for workflows and intend to share that more broadly soon. Currently, we are planning for .NET 9, so feedback is welcome (best provided via GitHub rather than here). Aspire will make it easier to build and deploy Orleans apps, which is one of the harder points for people getting started with Orleans currently.

For anyone following along; Reuben is that "one person" lol.

I was being a bit hyperbolic with "only bug fixes" but.. A bit.

Haven't seen anything around workflows but will check it out and the structured storage stuff. Interested in running my own workflow engine on Orleans and reminders v2 looked like the perfect Quartz.Net replacement for my needs.

Thanks for replying; hoping you would. Someone asked about the future of Orleans 8 on GH a couple weeks back but nobody from the project chimed in last I looked. Know how it is with PMs and BAs and other work though.

That is how XNA went away, its champions eventually left XBox business unit, and as expected it was back to plain C++ and DirectX, instead of having someone else pick it up.