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by pjmlp 947 days ago
Kind of, until they realize what Unity (or Unreal) offers, doesn't come only from late nights, and someone has to put money in for feature parity.

Anyway I really appreciate MonoGame folks carry on the XNA flag, after the people responsible for it on Microsoft lost to the DirectX/C++ group, hence DirectXTK as its replacement.

3 comments

Parity with Unity/Unreal is very much a non-goal for MonoGame. They're very different abstraction levels with very different purposes.
I know, the point was about any FOSS engine, and the overflow expectations of pushing them as alternatives.
The biggest advantage Unity has over alternatives like Godot and MonoGame is the ecosystem around the engine, not the engine itself. Things like the asset store and the wealth of tutorials out there. It will take time for the ecosystems around open source engines to match or exceed that of Unity, but the more people leave Unity the faster that will happen.
An engine that also targets consoles and VR headsets, uses C# as the main language, has an AOT toolchain for it, thanks to HPC# subset also allows for low level engine code in C#, and naturally the graphical debugging tools for profiling and GPU.
Unity and MonoGame are not really comparable. Unity is a game engine that is also an IDE, whereas MonoGame is simply a set of libraries.
Or to give an example: Unity provides a decent workflow for artists. XNA doesn't.
Out of the pan, into the fire.