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by EsportToys
956 days ago
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Speaking of 2nd-order linear ODEs w/ const factor (a.k.a. mass-spring-damper systems), I wrote a blog post[0] deriving all possible general solutions in a concise matrix that makes it easily implementable in code. The following is the complete solution in Lua: function sprung_response(t,pos,vel,k,c,m)
local decay = c/2/m
local omega = math.sqrt(k/m)
local resid = decay*decay-omega*omega
local scale = math.sqrt(math.abs(resid))
local T1,T0 = t , 1
if resid<0 then
T1,T0 = math.sin( scale*t)/scale , math.cos( scale*t)
elseif resid>0 then
T1,T0 = math.sinh(scale*t)/scale , math.cosh(scale*t)
end
local dissipation = math.exp(-decay*t)
local evolved_pos = dissipation*( pos*(T0+T1*decay) + vel*( T1 ) )
local evolved_vel = dissipation*( pos*(-T1*omega^2) + vel*(T0-T1*decay) )
return evolved_pos , evolved_vel
end
[0] https://esporttoys.pages.dev/2022/11/21/damped |
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It has been a long time since I did diff eq at work, and I agree with the PDF the more I knew the less I understood. I dont know why I need to have the math tainted by the unclean reality to understand, and if that hinders my understanding of them.