|
|
|
|
|
by dartos
952 days ago
|
|
1. There’s nothing revisionist. Game developers constantly make small internal tools using native UI toolkits.
I don’t understand how you could think good design being good for a product is unsubstantiated. You’re arguing in bad faith there. Apple’s entire business model is selling their product design over capability. It’s obviously important. 2. That’s fair. 3. This looks interesting, but also very academic. Did that pattern ever see wide production usage? 4. A single project both doesn’t refute my point and refutes yours. 5. That just isn’t true. There’s room for good design. We do technical specs where I work along with some agile methodology.
We just recognize that time spent hammering designs up front rarely produces better or more maintainable results in the same amount of time. Though I suspect this is very domain dependent. |
|