| > It doesn't sound as wrong but the community still hated it. It only seems odd if all context is left out. Blizzard's whole pitch for Overwatch 2 is that it would introduce single player and co-op PvE content. It didn't do that. Overwatch 2 was much stingier with rewards for gameplay than Overwatch 1. Overwatch 2 started locking new heroes behind a paywall, where they'd previously been entirely free in Overwatch 1. Overwatch 2 charged much more for it's items, and limited specific items to bundles in an attempt to force players to spend much more than they would for the item itself. Overwatch 2 made multiple changes to balance, that weren't always well received. The sad thing is that people seemed fairly excited for PvE Overwatch. That excitement was strangled through a combination of hubris, corporate greed, and an inability to deliver. |
Also, you mention unpopular balance patches, but "Blizzard sucks at balancing" has been a complaint since the early days of OW1 :P I remember when the first Mercy rework dropped... and the Bastion rework... and everything about Brigitte...