Due diligence is called for. Has this business model been successful in other games? Do you have some advantage over the throngs who will gladly do it for free / recognition?
While I can't think of a specific example, there are related precedents: consider the advent of the Mann Co. Store in TF2 where players purchase game items with real cash. There is definitely a model to be made off players with disposable income who want to be the top dog.
Your second question is a reservation that I have as well. We have already witnessed a huge influx of people coding up DCPU-16 software for free, but such programs are only related to the software engineering side of the spec rather than the actual gameplay. Obviously we know less about the latter since few details have been released, but in the competitive game I imagine it could be different. For example, to build a really awesome weapons system and then share it with other people seems a bit counter-intuitive. So there may be room yet for a business built on custom, clandestine code for a player's ship.
Gamers are already a demographic with money to spend. This could be seen as a worthwhile investment to some. If you are interested, email me and we can talk there.
I phrased it as a question because I don't know the answer either. I've heard that second life had a thriving economy of user-generated content and that some players "make a living" from the game; I've never seen hard numbers though.
I doubt the returns reach the proportions necessary to support a startup, especially with the low barriers for entry, competition from free alternatives, and piracy. Maybe it could support a single developer, though; more of a "lifestyle business."
Your second question is a reservation that I have as well. We have already witnessed a huge influx of people coding up DCPU-16 software for free, but such programs are only related to the software engineering side of the spec rather than the actual gameplay. Obviously we know less about the latter since few details have been released, but in the competitive game I imagine it could be different. For example, to build a really awesome weapons system and then share it with other people seems a bit counter-intuitive. So there may be room yet for a business built on custom, clandestine code for a player's ship.
Gamers are already a demographic with money to spend. This could be seen as a worthwhile investment to some. If you are interested, email me and we can talk there.