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by Dalewyn 957 days ago
>I'm not sure why this is.

It's because Windows.

DX9 remained on the frontline for as long as it did because Windows XP was supported from 2001 all the way to 2014 due to usage share. Similarly, DX11 remains on the frontline because Windows 7. I guess it's more apt to say they are because Windows Vista and Windows 8(.1) failed spectacularly respectively, but my point remains.

Since Windows 7 and 8(.1) are both EOL now, more games should start using DX12 Ultimate.

1 comments

Wasn't DX12 backported to Windows 7?
Only a small subset of Direct3D 12 and only if the game dev incorporated it.