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by AdamFernandez 5185 days ago
What he did is very impressive, and I understand he was attempting to replicate what appeared in the Project Glass video, but why does all the graphical interaction have to obscure the user's vision (for Project Glass and his live demo)? The icons layout horizontally too close to the center of your view. If the whole point is to have this augmented experience, the user still needs to have a mostly unobstructed view of their surroundings. For the most part, fake video game HUDs handle this pretty well. Project Glass just has the interface getting in the way of everything. Why not just sit down somewhere and use another device at that point? You obviously won't be able to do anything else. I'm not walking down the street or through a store with a big icon in the center of my field of vision.
2 comments

One difference between this and Google Glass is that Glass is monocular. Unless you're blind in one eye, you will be able to see "through" the projection.

I also don't think the representation in the Glass demo video is accurate: I'd expect the images it projects to add to the background rather than replace it entirely. I don't think they could make an "opaque" projection if they wanted to.

The Glass video is a publicity/concept video from an ad agency, not a product demo from the engineering team.