Most valve games: half life 2, portal 2 have in game commentary from game designers, voice actors, etc. But I'm sure Braid's developer will be much more technical than those, but similar concept
Jonathan Blow also has a bunch of commentary on his youtube channel ... but it comes in multi hour chunks where the minute by minute value isn't necessarily great. Hopefully, the commentary for Braid will be focused.
[Although, ultimately, my purchase decision will probably hinge on whether or not they sped up that ~2hour cloud nap that's required to get that one star.]
> Hopefully, the commentary for Braid will be focused.
If nothing else, it's at least edited.
"We recorded over 60 hours of interviews and conversations, and we distilled those into 15+ hours of commentary that is actually in the game, in the form of 250+ activatable commentary objects." [1]
Jonathan Blow also has a bunch of commentary on his youtube channel ... but it comes in multi hour chunks where the minute by minute value isn't necessarily great. Hopefully, the commentary for Braid will be focused.
[Although, ultimately, my purchase decision will probably hinge on whether or not they sped up that ~2hour cloud nap that's required to get that one star.]