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by monocasa 955 days ago
It's a pretty standard driver model internal abstraction layer.

In kernel space you as the hardware manufacturer implement a display miniport driver, and heavily lean on dxgkrnl.sys

https://learn.microsoft.com/en-us/windows-hardware/drivers/d...

And implement interfaces like this one for D3D12 https://learn.microsoft.com/en-us/windows-hardware/drivers/d...

There's quite a bit though and it's kind of spread across several sections on MSDN.

1 comments

Thanks!