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by TerrifiedMouse
957 days ago
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They also host the game download and all its updates allowing buyers to (re)download whenever they want. 30% is the standard retail cut if I’m right. So if you sell your game at Walmart, they take 30% too. Edit: There is actually a way to bypass Steam’s cut - provide by Valve strangely enough - if I’m right. As developer you can mint as many API keys for your games as you like and sell those through other means. Your customers will still download and play through Steam but Steam gets nothing - i.e. you use their infrastructure for free; of course they would get their cut from copies sold via their store. |
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The difference is people actually like using Steam. They actually want to be locked in. I'd rather by a game on Steam vs Gog. Consider that. DRM free, but people prefer the lock-in. That's because Valve is nailing it.
Imagine people saying the same about Microsoft, Epic, EA etc.. Nope.