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by _delirium 5180 days ago
The 3d-engine example is interesting, because I think there really have been huge improvements there in the past 5 years, through a mixture of UI and architecture. There are a wide range of "should be relatively simple" things that used to be unreasonably hard, but which with the advent of Unity3d are now much easier. Doesn't solve everything, but has given a several times improvement for a lot of low- to mid-hanging fruit.
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I have started to look into Unity3D the past couple of weeks and I'm impressed. Deliver to Android/iPhone/PC/mac/xbox etc. I have never felt so close to make my dream game.