|
|
|
Ask HN: I want to explore/fund a videogame idea, where do I start?
|
|
1 points
by notacat
958 days ago
|
|
I have this idea for a videogame concept, which is basically TABS (totally accurate battle simulator) but for spellcasting. You effectively need to create a "physics" engine for spell effects to that they are satisfying to use & have good interactions between each other and the environment. I haven't found a game yet which which implements that concept. The closest is probably Noita (https://noitagame.com/). But I would like an isometric view (or third-person view in 3d world) and the spells effects use some kind of particle animation within that world; as opposed as simple pixels in a 2d platformer. I don't have a background in game development, so I don't know where to start. I'd like to discuss the idea and potentially have some devs build a prototype to build a prototype and see if it's actually fun to play with.
How do I reach for studios and/or indie devs ? Are there good gamedevs forums for that? I am willing to pay for contracts to build some prototypes or fund a whole game if things are promising (let's say ranging from 50k to 1-2M). |
|
My suggestion would be to find and hire someone relatively senior with experience setting up game teams. There’s a bunch of Discords out there as well as some industry trade websites that host hiring ads. LinkedIn is a good bet as well and for what you want to do working with a recruiter that specialises in game jobs is probably a good bet as well.
In general people with an idea but no experience are treated with quite a bit of skepticism even if they have a budget! Getting someone with good experience on board to lead things will go a long way to help with that.