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by Klaster_1 960 days ago
Running QBJ2 in a modern source port is really simple: unpack the QBJ2 and the source port into the game dir, run the executable, switch with "game qbj2" in the console. Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing. Too bad vkQuake development has been put on stop recently.
1 comments

> Personally, I prefer https://github.com/Novum/vkQuake because it allows disabling texture smoothing.

All hardware-accelerated Quake source ports that I'm aware of allow you to disable texture smoothing, going all the way back to the original GL Quake (if not earlier).

It was historically set through the console (rather than through a graphical menu), via the `gl_texturemode` command

On modern hardware capable of trilinear filtering, the appropriate texturemode to disable texture smoothing (which keeping the other niceties of hardware acceleration) was

```

gl_texturemode "GL_NEAREST_MIPMAP_LINEAR"

```

For the Ironwail engine, which is the currently preferred Quake source port for modern 3D hardware, options on whether or not to use texture smoothing (and other "retro" aesthetics like whether to use square or circular particles) are things that can be toggled in the video configuration menu.