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by rip_netrunner
960 days ago
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It's a huge resource sink to develop and manage your own engine (Cryengine in this case). No one wants to buy it because proper documentation, support, and updates for the engine would cost CDPR even more to produce. Making your own engine is only really feasible if you have a unique use-case that the existing engines don't provide (this is what led Bethesda to create the Gamebryo engine back in the day). Ultimately, it's more efficient from a cost and productivity system 98% of the time to use something off-the-shelf. |
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Bethesda didn't create Gamebryo. Gamebryo was an extremely prolific game engine back in the day made by a now-defunct company, Numerical Design Limited thogh the rights live on. Gamebryo was used by Rockstar, Firaxis, Ubisoft, and others, including some current Korean MMOs. Bethesda did indeed use it as the basis of their Creation engine.
Generally, you should pick tools for the purpose you need. An off the shelf engine may not help tell the story you want to tell—which Remedy has clearly decided with Northlight.
The death of in-house engines is one we should be sad about, because it creates a monoculture of game vision—more games will be more similar then they are different—it's easiest to use defaults when you have other decisions to make.