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by fennecfoxy
959 days ago
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I don't see how that enables foot sliding unless it's a lazy solution tho? A no foot-sliding solution can be snappy, you just have to increase animation speed so the character is "ready" to execute the players input faster. I think the real issue is the difference between moving the entire character as an object, with the walking animation being supplementary to that vs the walking animation being central to the character whose object moves because of the animation. But for a game like this, arcadey instant direction change type movement doesn't really seem warranted either. |
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