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by reverse_no 957 days ago
i tried to extract assets from the ps2 version of 007 agent under fire. i thought it would be straight forward but it wasnt. i came to the conclusion that most of the game was compressed. it was so interesting to see this guy blow past where i got stuck. i made it as far as looking at the code as it was running in psx2… but i found their debugger hard to use. and iirc it doesnt let you simply dump memory, which should contain decompressed assets, into a file. the next thing would be to just look through the code for decompression function but i didnt even know how i would do that. i traced out function calls, starting with main, but that tree grew lots of branches very quickly and again i just gave up. maybe i would give it another go but i dont really see the point when the next GTP will tackle the whole thing automatically in a year or two when im 80% done and hundreds of hours sunk into it.