Hacker News new | ask | show | jobs
by darzu 956 days ago
I’ve always preferred the Wolfire approach[0]: animation should “do no harm” to player control, it’s only there to add flavor, never at the cost of game responsivity

[0] https://youtu.be/LNidsMesxSE?si=W7xnQfXt5ulfHklR

1 comments

His proposition of a Hippocratic oath for animation is a beautiful and succinct way to frame a game design thesis. Great talk.