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by kodisha
5180 days ago
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THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 ); Why on earth did you use FOV of 50? Default on quake is 90, and in most games. Also, 95% of the professional players play with fov in range 100 - 130.
(I personally play with 130) For the sake of the demo, i think this needs to be fixed to at least 90 deg.
This is like trying to walk trough room looking trough a plastic pipe, you see whats in front of you, but you need way more information to move comfortably. |
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My guess is that players who play team-based games might like to have larger fovs, but 130 is definitely a bad choice from the perspective of hitting an opponent.
The point about consoles using a 50 fov is interesting though. It kinda makes sense since most console FPS games are just point-n-shoot-hide-n-seek types of games.