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by kamray23
953 days ago
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It's pretty clear that with the performance that the game has it's a lot more than four models with bad LODs. They would probably have identified that issue within days. There's likely a more fundamental issue, not only with the technology but also with LODs for most detail models. These are only examples since you can't list every model out of hundreds being rendered. I really think that the performance and scale indie developers can squeeze out puts AAA developers to shame nowadays, and I really hope that that'll continue to happen. All it takes is time, organisation, and a lot of time. |
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>I really think that the performance and scale indie developers can squeeze out puts AAA developers to shame nowadays, and I really hope that that'll continue to happen. All it takes is time, organisation, and a lot of time.
Yup, I agree. Indies don't tend to have money, so the budget comes from. Elsewhere. We can already utilize some amazing tools to cut down the time of scaling up environments. Not as much with actor assets. But I don't think it's too far off (more just locked off in acedemics white papers).