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by iMerNibor
963 days ago
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> Maybe they could have gotten away with this with UE5's Nanite Exactly. If unity actually delivered a workable graphics pipeline (for the DOTS/ECS stack, or at all keeping up with what UE seems to be doing) these things probably wouldn't be an issue. |
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Even if DOTS was perfect, the GPU would still be entirely geometry throughput bottlenecked.
Yes, UE5 has a large competitive advantage today for high-geometry content. But that wasn’t something Unity claimed could be automatically solved (so Unity is in the same position as every other engine in existence apart from UE5).
The developer should have been aware from the beginning of the need for geometry LOD: it is a city building game! The entire point is to position the camera far away from a massive number of objects!