|
|
|
|
|
by hellotomyrars
957 days ago
|
|
Yeah I mean regardless of any of Unity’s limitations, this is entirely upon the developer. However, I also find the suggestion that because there are other high profile examples of unity projects with performance issues, it must be a problem with unity. You don’t hear that about Unreal Engine, despite the fact that there are poorly optimized UE games. Such a bizarre set of assumptions. |
|
It definiitely has much to do with how UE's PR constantly shows off and ships new and exciting features that blend in the engine. Meanwhile, Unity has been criticized for some 6+ years minimum for its package management and lack of cohesion.