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by bigstrat2003 961 days ago
The complaints are valid to some extent, but also overblown too. People complaining that 30-50 FPS is unplayable need to get some perspective on what is and is not playable. And even the article here drops some hot hyperbole when it says that the game runs worse than CP2077 with max settings and path tracing. I've run (tried to run) CP in such a configuration, and I get framerates in the teens. By contrast I haven't actually bothered to measure the framerate in CS2 because it's perfectly smooth for me.

I'm all for holding developers accountable for flawed games, but the level of negative hyperbole around CS2 has been a real stain on the community.

2 comments

The CP2077 comparison is not hyperbole - it is literally how badly this game performs (or at least performed on launch) on top-tier gaming hardware (namely RTX 4090). I linked a source with the quote.
>The CP2077 comparison is not hyperbole

Except it was hyperbole how Cyberpunk was criticised. Or it wasn't, but it was no worse than most other AAA game, but somehow not all publishers/developers are criticised equally. I completed Cyberpunk and had to reload once because of a bug. That is already much better than Starfield (and every other Bethesda game) and the performance was just fine on my old PC. Something about Cyberpunks massive criticism smells funny.

I just got CP2077 along with a new system, where I experience frame rates regularly north of 150 - almost always north of 100 with PBR, everything maxed out. It runs incredibly smooth 100% of the time, and looks completely stunning on my 32" 2560x1440x144 monitor. Specs are 4090/7800x3d, 64gb 6000c30, 990 pro nvme, bought mostly for being able to run DCS World (and iRacing) on triple screens plus Star Citizen. The 4090 is beast, and absolutely worth it.

I haven't had time or perhaps motivation to load up CS2 much, with that superb Cyberpunk story to be explored (and planes to fly), but on the initial tutorial I noticed a weirdly low fps for what was not a super impressive image.

I installed Skylines 2 through my gamepass; my initial thoughts were to come back after some post release patch cycles.

It took the CP2077 team a lot of time but they completely turned a trainwreck into something rather magic, so I'm hoping Skylines 2 will experience the same. I did enjoy the original release years ago. (Edit: Gamers Nexus' video led me to City Planner Plays, which shows just what can be made - the scope of Skylines 2 looks amazing, given my hardware I could probably get into it sooner rather than later!)

Finally a kudos to the author for this in depth, well written article! I really enjoyed it.

FWIW I put a few hours into building a starting city, and no real issues with performance now in that a game like this clearly doesn't depend on smooth frames quite like a flight simulator does. I think there was at least one major patch since when I first tried it, which might have helped. There's lots of detail and modelling, this could be a bit of a dangerous time sink. :-)

I could certainly see why my old system (5800x3d / 3070 / 64) doesn't play it quite as nicely for my son's bigger 3440x1440x60hz monitor though; it certainly made the 4090 busy.