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by alice-i-cecile
964 days ago
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Yeah, that's not a bad way to describe its positioning. Currently not a lot of batteries included: the experience is much more like "writing a web app using a framework" than it is "boot up RPG Maker". Generally speaking, Bevy is extremely flexible, with pretty generous defaults for enabled features to let beginners avoid worrying about toggling feature flags and controlling plugins. In game engine development, features are typically strictly additive, so features vs developer accessibility isn't a great way to frame the tradeoff. Instead, we often push work into the third-party plugin ecosystem to ease maintenance burden or let it mature. As for the ideal project, I would either say "solo programmer who wants to learn Rust and game dev for fun", or "small, serious team looking to build an unusual systems-heavy game". |
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