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by alice-i-cecile 964 days ago
We've discussed this pretty recently on GitHub [0].

I'm personally in favor of shipping 1.0 within the next year or so. The most interesting part of that to me is figuring out how to decouple the crates without creating major confusion, in order to reduce trivial plugin churn.

For the most part, this is just marketing and semantics, but Bevy is nearly ready for commercial users and we should start communicating that. Quite a few brave users are already building production games (and non-games), and feedback is generally very good! [1]

[0]: https://github.com/bevyengine/bevy/discussions/9789 [1]: https://github.com/Vrixyz/bevy_awesome_prod

1 comments

I'm hoping public/private dependencies RFC will help some. One idea we have for a follow up is to declare that you should get the version req for one crate from another.