Hacker News new | ask | show | jobs
by sebzim4500 961 days ago
The concept of "weakly solved" is not original to this effort. IIRC checkers was weakly solved for years but is now strongly solved.
1 comments

And you can go further Heads Up (ie two player) Limit (ie you decide to raise or not, the size of the raise is fixed) Texas Hold 'Em (the style of Poker most played today) is essentially weakly solved.

The process used generates a statistical approximation and tells you how close it is to correct, in theory a perfect solution would beat this by that amount, in practice of course Poker is a game of chance, and so over any realistic game it wouldn't matter because the deviation from correctness they've computed is tiny. Could they make an even smaller deviation with more compute used? Sure, but why bother.

https://en.wikipedia.org/wiki/Cepheus_(poker_bot)

Cepheus is instructive also because some humans have played against this and believed they were outplaying it, which indicates there are real human poker players who misunderstand their own variance so much (and/or discount real variance from others so much) that they're completely unable to successfully rate their abilities.

If you lose 12Bb over 100 hands you are not, in fact, "winning except that it sometimes gets lucky". You're just losing, of course it sometimes gets lucky, that's how luck works, it's a game of chance.

Poker being one of my favorite hobbies (probably 300k hands played lifetime), it's wild how much variance matters. Like a 4BB/100 winrate (aka you win 4 big blinds every 100 hands) is very much an "I can be a professional" winrate.

You have a ~10% chance over 100k hands to be <0 dollars earned. Likewise, 10% of time time you'll make twice that. Poker is fascinating in that there are a ton of people who never actually hit the true law of big numbers hands and walk around thinking "I'll never be good enough to play at X level" or "I'm a poker god with big winnings" not knowing how good they really are.

Professional players do actually get in statistically significant sample sizes, but for amateur players, most don't get enough hands to really understand their skill level.