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by virtualritz
5184 days ago
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A lot of graphics on these devices are vectors (Inkscape SVG, Illustrator, etc.).
A possible solution would be a cache on the device where each app has a slot. The app can store data in this cache (i.e. images rendered on-demand into bitmaps). The total size of this cache would be limited (user adjustable, maybe). When the cache runs out of space, data from least used apps gets purged.
That means, when I want to run my least used RPG on my iPad 3, after maybe a month of not using it or so, maybe I have to wait 1-2mins for it to turn all the graphics back into bitmaps. But i'd never run out of space for games that use assets that can somehow be described more lightweight that using bitmaps. |
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