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by knaidofngio
960 days ago
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>The implication being that no lives were on the line if we made a mistake. This was when I was making games but it also applies to just about every CRUD app I've written. I don't agree. Maybe a failure won't result in people dying in a ball of fire, but it can still cause harm. Even minor harm can still add up at scale. Frustration from a buggy game could lead to real-world road rage or shouting matches. People have killed themselves because a computer sent them a bogus bill. Businesses have failed because software lost valuable data. People have been murdered because of silly social media apps. People have organized pogroms on Twitter. People have been stalked and assaulted using information leaked by Pokemon Go. Software has real power. If it didn't, there would be no point in writing it. |
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But I urge you to consider the other side of the spectrum and the pressures that people can put on themselves. For some, in their search for perfection, they can ruin their own lives. They can see every mistake they make as a personal failure. It is useful to remember that in the vast majority of cases people bounce back from these failures.
You will hear over and over how many entrepreneurs fail in their first businesses, often several times. Most often in life you don't just get a second chance, you get many chances. There a only a few places in life where a single failure is truly catastrophic.
So if you find yourself overwhelmed as a junior engineer, as described in this story. If you feel your stomach in knots and you are terrified your lead in going to eviscerate you in front of a cheering audience - just know you have more latitude to fail and try again than you might expect.