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by omeze 967 days ago
The models dont look bad! But based on my dives into gaming, the modeling work for animating anything that moves (rigging, weight painting, retopology, creating animations, lighting) is still unsolved. This is great for static assets like boxes or things that add flavor to an environment.
2 comments

Just had a play with it, and yes the topology and UV maps it spits out are rubbish. That said, I can easily use the models as concepts/guides and create new meshes over the top piece by piece. I lack artistic imagination when getting started but I do know how to sculpt and model reasonably well. This is perfect for me.
There are AI rigging tools in development (some prototypes have been released).

https://actorcore.reallusion.com/auto-rig/accurig

But the sculpts also have to be good (eg. topology) and have to fit the rigs.

This is going to be a longer slog to solve than image generation (though I'm sure we'll get there in a few years).