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by mattpharr
961 days ago
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In the 4th edition, there's no support for RGB rendering--it's always and only spectral. And admittedly the spectral rendering option in earlier editions wasn't great. We didn't always correctly distinguish between illuminants and reflectances, used a fixed binning of wavelength ranges (vs stochastically sampling wavelengths), and had a fine-but-not-state-of-the-art RGB -> Spectrum conversion algorithm. All of that is much better / state of the art in the 4th edition. |
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It's a great text, and remains one of my go-to examples when someone asks for examples of well executed technical book.
I was only ever peripherally involved in this area as a but found myself revisiting the origin just because it was put together so cleanly.