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by a1o
969 days ago
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Not only that, imagine you release something for some Mac, and it goes from PowerPC to Intel, now you adapt your OpenGL code in OSX, now OSX doesn't work in 32-bit, now you need to use Cocoa, Quartz, Uikit or whatever. Hey, we now named it macOS, what about moving your OpenGL to Metal? And we are not x86 now, we are Apple Silicon. This is just one platform, there are several that changed and required adaptation in the software. Some also died, so if produced great software for Silicon Graphics, Sparc, Amiga or whatever, well, you will have to update the software to port over to somewhere too. |
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Sorry, but when I write a program in 2010, I kind of do expect it to still work on the exact same hardware in 2020. I don't think that's an unreasonable expectation.