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by jwestbury 969 days ago
> It also allows you to effectively nullify recoil through custom scripts uploaded to it.

Valve seems to have done a pretty good job dealing with this in their games. Surely there exist more sophisticated anti-cheat mechanisms than "just ban third-party accessories"?

1 comments

Valve's anticheat is atrocious, Counter-Strike is an absolute cesspool (so much that they've had to separate players who bought the game from players who play the free version), and Team Fortress 2 has had more bots than players for like 10 years now.

This seems like the kind of thing that is repeated so much because some people want to believe it, and most of the time I bet it's people who haven't played a Valve multiplayer game ever.

To be fair -- it's been a couple of years since I played Valve multiplayer games regularly. Has cheating increased at a high rate in the past, say, 3-4 years?

I will say, I think the biggest problem contributing to high levels of cheating is the move away from dedicated servers. I actually find that VAC is historically very effective at catching cheaters, but with a necessary lag between detection and bans -- and that lag used to be handled by server admins.